Démarrer

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Plan 1

Ex 2

EXEMPLE 4

Démarrer

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Plan 2

Démarrer

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Plan 3

ANIMATION 1

ANIMATION 2

ANIMATION 3

b_2 = 0.5 (slider from 0.5 to 1, step 0.1)
a_2 = 0 (slider from 0 to 1, step 0.1)
A = Intersect(yAxis, zAxis)
B = Point(xAxis)
C = Point(Circle[B, Distance[A, B], Segment[A, B]])
a, D, E, F, G, H, faceABCD, faceADHE, faceABFE, faceBCGF, faceCDHG, faceEFGH, arêteAD, arêteAB, arêteBC, arêteCD, arêteAE, arêteDH, arêteEH, arêteEF, arêteBF, arêteFG, arêteCG, arêteGH = Cube(A, B, C)
a_1 = 0.2 (slider from 0.2 to 1, step 0.1)
b_1 = 0.5 (slider from 0.5 to 1, step 0.1)
c = 0.3 (slider from 0.3 to 1, step 0.1)
I: (0, 0, a_1)
J: (1, 1, a_1)
K: (0, 1, b_1)
L: (1, 1, b_1)
M: (0, 0, c)
N: (0, 0.5, c)
w = Vector(I, J)
u = Vector(K, L)
v = Vector(M, N)
poly1, O, P, Q, R, f, g, h, i = IntersectPath(p_1, a)
j = false
l = Vector(C, G)
V: (1, b_2, 0)
U: (0, b_2, 1)
m = Vector(U, V)
S: (0, a_2, 0.5)
o = false
p = Vector(A, B)
q = Vector(A, D)
r = Vector(A, E)
s = false
T: (1, a_2, 0)
k = Vector(S, T)
p_2: y - 1 = 0
poly2, W_1, Z_1, A_1, B_1, t, b, c_2, d = IntersectPath(p_2, a)
e = false
a_3 = 0 (slider from 0 to 1, step 0.1)
b_3 = 0.5 (slider from 0.5 to 1, step 0.1)
W: (a_3, 0, 0)
X: (a_3, 0, 1)
u_3 = Vector(W, X)
Y: (0, b_3, 1)
Z: (0.5, b_3 - 0.5, 0)
v_3 = Vector(Y, Z)
w_3 = Vector(B, H)
p_3: x + y - 1 = 0
poly3, C_1, D_1, E_1, F_1, f_1, g_1, h_1, i_1 = IntersectPath(p_3, a)
d_1 = false
j_1 = false
n = false
c_1 = false